Let's have a look at 5 most common mistakes in escape rooms Design or experience, that can ruin it for visitors! We will not be listing them at any specific sequence , as they are all (quite) bad for escape room experience, and it really depends to what extent they appear from the room.


Poor puzzles design can signify many things and could be present Within an escape room in various forms. The end result is usually similar -- the customer is confused, annoyed and uncertain what the heck just happened.

· Reusing the same information or hints for over one puzzle can be extremely confusing for people. When you find out that you shouldn't only figure out what book to use in a mystery from a group of bits of paper you found scattered all across the room, but also who's the murderer, what is his shoe size and exactly what he had for breakfast last January, which is the password for his computer account (yes, I'm exaggerating:-RRB-), it leaves far from a great impression.

· Involving props that shouldn't be transferred . That is probably only the worst puzzle design flaw out there. Of course gamers will touch and move everything from the room -- it's a part of the experience and what they're used to do. If them moving props in the area makes a puzzle wracking (without hints), it is just bad design.

· (also well) hidden items can be really annoying. We seen a room where we couldn't find the first key for nearly 15 minutes -- and we weren't even the only ones, even when talking to the proprietor, he said majority of people have problems with this. To make matters worse, finding items was a big part of the remainder of the video game too -- and was just there because of the shortage of real puzzles.

· It is not really limited to the high tech puzzles though, it can happen with padlocks and very low tech puzzles aswell. Technologically advanced puzzles could be fantastic, and will really increase the"wow" factor of the space. But when something goes wrong, it's only a lousy experience.


Introduction and the debriefing Might Not Be a Part of the space itself, but it is certainly a part of the escape room experience. A fantastic debut and debriefing may turn a good escape room into an awesome one -- and it works both ways. A bad introduction and debriefing can truly harm the overall experience when visiting an escape room. No matter how good the room is, it can just feel as if something is missing when you're immediately asked to pay and leave after you resolve it.

As bad introductions go, we've seen all kinds -- from room master only reading the directions from a piece of paper to not even mentioning the story of the space. A fantastic introduction is the first step towards immersion, and it really can put you in the mood and set the air of the story behind the escape room.

It is even simpler to Pinpoint a bad debriefing -- and people aren't tough to come by. To be completely honest, we have probably had more fair or poor debriefings overall, compared to the really good ones. Way too many occasions it happens, which you are just escorted outside of the room back to the entrance hall, requested to cover, possibly given a chance for a photograph or a couple of minutes of chat, and then asked to leave (or simply stand there ).

The couple awesome debriefings we've had included Going through the space again, answering any questions that you might have, commenting and minding the puzzles, maybe explaining a bit more how a few puzzles are connected to the narrative of the room. Some rooms also offer refreshments after the room has been finished, that's not a must but it surely doesn't hurt.


Anything The reason could be -- some room just use it to cover up the absence of actual puzzles and prolong your escape room encounter, some might overdo the narrative elements -- some escape rooms just contain waaaay to a lot of distractions. A typical detective office, with heaps, and I suggest, LOADS of paperwork, images, notes all round the room. Not only does it take a very long time to make it through all of them, it turned out that they were of very little worth to us ultimately. Many rooms resolve the problem with a particular marker that are used for things which are not a part of the video game. Even though it has a small negative impact on immersion, it's fantastic for preventing visitors from wasting their time on regions of the scenery.


Tick, Tock, time is ticking, the last group only left the room, and the space master has limited time to prepare the space for the next visitors. In regards to preparing the space, there's absolutely no room for sloppiness. All the puzzles must be reset, all the locks locked, all of the keys in the ideal places. We've had it happen a couple of times that some locks were not locked -- mostly even the vital locks like the doors into the next room. Whenever you are politely asked that you return to the first room because the doors were not supposed to be opened yet (and that they will inform you when you can visit the second room), it only demolishes the immersion.


Timing Hints properly can have a great effect on escape room experience. Knowledgeable groups maybe do not even need tips, but when it comes to novices and visitors with a couple rooms under their belt, hints are still an important part of their expertise. Give hints into the group too early (or too often) and they will feel like that they did nothing in the long run. Give clues too late, and they will not be able to solve the space in time -- again, not a great option.

In one Room, we had been given signs before we could even try anything -- and they lead us from the room in about 40 minutes, with multiple hints one following another.

The Other extreme is being left alone for the first half an hour (with no means to request a hint since it turned out to be more info a one-side communication), and therefore not completing over half of the space in the end.

In our opinion, the Perfect hint system ought to aid a group come from this room just in time, or in a couple extra minutes.


These five are the most Normal mistakes we stumbled upon in escape rooms. Most of Them can be easily averted -- and it's really worth It, as it'll tremendously boost the visitor's satisfaction. What about you personally? Do you want to add something, make a comment about something? Tell Us in the comments!

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